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Virtual Reality - Ecosystem & Standards Workshop

October 10, 2017

The 3GPP SA4 Working Group and the Virtual Reality Industry Forum (VR-IF) are organizing a Workshop, in Santa Clara from the 4th-6th December 2017, on how to promote VR industry needs in to the 3GPP specifications.

The goals of the workshop are to:

  • Collect Operator and Service Providers’ technical requirements for a VR service
  • Consider 360 degree video production format’s constraints and the challenges it presents to distribution
  • Report on and seek to harmonize various VR-related standardization efforts

There will be workshop sessions on those key topics, with each session containing presentations and panel discussions so as to ensure that the upcoming VR standards are aligned with the industry’s production formats, the service providers’ requirements and to evolving device capabilities.

The workshop has so far received confirmation of speakers from: AMD, Intel, Nokia, Qualcomm, Comcast, LittlStar, Orange, Verizon, Baobab Studios, WeMakeVR… and officials from 3GPP, W3C, MPEG, DVB, Khronos, DASH-IF, VRIF.

Meeting Information

workshop VR 250pxThe Workshop will be held at the Ericsson Conference Facility – Santa Clara Square, 2625 Augustine Drive, 1st Floor Conference Center, Santa Clara, CA 95054, USA. It starts on Monday 4th December at 14:00 (2pm) and will close Wednesday 6th December at 12:30 pm.

  • The latest Workshop agenda and details are on-line …here
  • You can Register on-line …here

Further reading:

3GPP WG SA4 has recently completed a detailed study on Virtual Reality where media formats and technical enablers for VR services were studied and documented in a technical report TR 26.918. The report also contains subjective test results for both binaural audio and video (viewport independent and dependent streaming).

 TR 26.918 Virtual Reality (VR) media services over 3GPP 

The group has now launched the following work and study items:

  • Work Item on Virtual Reality Profiles for Streaming Media (VRStream) which objective is to define the relevant media and protocol enablers for the set of VR Streaming use cases.
  • Work Item on Test Methodologies for the Evaluation of Perceived Listening Quality in Immersive Audio Systems (LIQUIMAS) which goal is to produce technical specifications, one with subjective and one with objective test methodologies for the assessment of immersive audio systems.
  • Study Item on 3GPP codecs for VR audio (FS_CODVRA) which goal is to assess the suitability of existing 3GPP audio coding capabilities for enabling Virtual Reality services and to give recommendations how existing codecs should be used and configured in order to provide the best possible VR QoE.
  • Study Item on QoE metrics for VR (FS_QoE_VR) which objective is to investigate the QoE parameters and metrics which may need to be reported by the client to the network for evaluation of VR user experience.

About SA4

SA4 Working Group (Codecs) deals with the specifications for speech, audio, video, and multimedia codecs. Other topics within the mandate of SA WG4 are: quality evaluation, end-to-end performance, and interoperability aspects with existing mobile and fixed networks (from codec point of view) ...more about SA4

About VR-IF

The Virtual Reality Industry Forum ( “…is composed of a broad range of participants from sectors including, but not limited to, the movie, television, broadcast, mobile, and interactive gaming ecosystems, comprising content creators, content distributors, consumer electronics manufacturers, professional equipment manufacturers and technology companies… The VR Industry Forum is not a standards development organization, but will rely on, and liaise with, standards development organizations for the development of standards in support of VR services and devices.”  


Contact for this article: This email address is being protected from spambots. You need JavaScript enabled to view it., Marketing and Communications Officer, 3GPP
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